Our main tool: “3Delight” is a REYES/Path-Trace hybrid renderer.

This gives not only a powerful Displacement/Motion Blur rendering, but also a fast/noiseless raytrace rendering by
physically plausible shaders and lights.

HUGE SCALE RENDERING

Thanks to the archive-based work-flow by 3Delight,
we can render lots of buildings, trees or crowds
very efficiently.

Please ask us if you have a scene which is too big to
render for your renderer and memory.

HUGE QUOLITY DISPLACEMENT & MOTION BLUR

If you need to render lots of displacement and/or
motion-blurred objects, please ask us!


We can render them really fast with very good
anti-aliased pixels.

AUTOMATIC SHADER CONVERSION

Even if you are using a different renderer such as Maya Software,Mental Ray or V-Ray, it doesn’t matter!

We automatically convert shaders and render them as it is.

Maya Library of supported Maya and Mental Ray shaders:
https://3delight.atlassian.net/wiki/display/3DFM/Materials
3dsMax Most of 3dsMax Standard materials and V-Ray shaders
including V-Ray light are supported.

VARIOUS RENDER ELEMENTS & FILE FORMAT

We can deliver various render elements, such as Diffuse, Specular, Occlusion, including Global Illumination effect
with various file formats.

Supported render elements are listed below:

https://3delight.atlassian.net/wiki/display/3DFM/AOV+Selector

PER LIGHT AVOS

We can deliver not only standard render elements, but also “Per Light” render elements.

These elements give compositers a great flexibility to control intensity and color of each light on Nuke or AfterEffects.

PLATFORM

OS Windows 64bit, OS X, Linux 64bit

Maya

Support Vresion

2011, 2012, 2013, 2013.5, 2014

3dsMax

Support Version

2013, 2014

LINUX BASED RENDER FARM

Linux based render farm can be rented from for days to for months to help your render power.
File path is automatically converted, so that Windows users don’t need to care about that.

PRICE

Production Fee $13,000 per month per person

Render Farm

1 Unit (2 core x 20 machines)

$3,000 per unit per month

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